it will ALWAYS give you the same type of module. #5. Keep holding shift and do this several times until you have a queue of several iterations. . Posted May 25, 2020. 4. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. Avorion is the most prized mineral known, only showing up near the center of the galaxy. Higher damage and range. I am currently writing an update of my Custom Turret Builder mod. 6 Mt and I still take damage on several missions just getting. According to game. Scientists are now intensively researching these Rifts - and they need your help. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. Change language. However, I am wondering how good is Fragments at killing torpedoes? I can get a 35dps PDL from a turret factory if I spec up to max. I can't find anything on the internet. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. 0 and the shield damage multiplier is 1. Bolters: · Ionized projectiles · Independent targeting · Anti-matter damage ·. This is a flat 30% increase to your hitpoints for a single system slot and a 250%ish weakness to a particular type of damage. They are attached to ships and stations and have a number of weapons attached to them. 4. Split this into the seven material teirs to get a range of possible damage for that teir. Avorion is the most prized mineral known, only showing up near the center of the galaxy. Boxelware Team. I've shot plasma and ion torpedoes, which are good. I am currently writing an update of my Custom Turret Builder mod. Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fighting. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. was very happy to find out my stuff still there for me to pick up. , possibly depending on the tech level difference between the factory and the turret used. Posted October 11, 2020. 931 Iron: 1. Torpedoes are classified by two different attributes: the warhead and the body class. However, when the random number is. Means that this railgun has 5256 dps per slot vs shield and up to 60041 dps per slot vs hull (often less). 4. 4. This is a middle/late game ship for player. In addition to the tutorial missions, long-term quests are introduced. I imagine this could cause some serious issues for material types that don't have armor blocks if you try and convert all your blocks to the material. But I. All trademarks are property of their respective owners in the US and other countries. "Hardcore" motherships and. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. I have a question about damage types. : core health has to be 40% of the total. The same applies to things like poison, shocked, stunned, burned, etc. They "feel" the same when using them: slow rate of fire, long range, high damage. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. It all groups blocks for purposes of calculating overall damage resistance and augmentations. . I also see that the hull damage multiplier is 1. a few ships) into the Rifts. There are 3 types, armed, unarmed, and all. Let's say I generate a Laser turret with damage of 5. Obviously there are different types with different characteristics, but when comparing two weapons of the same type it can get confusing. Avorion > Suggestions > Topic Details. Bonuses: Increased Accuracy by 25%, Weapon Cooldown decreased by 15%. I need more torpedo defense. Well, yes, galaxy. 4, hull damage of 5. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of. Boss Swoks is one of the bosses you can fight in Avorion, and likely the first you'll encounter. -The damage output on the laser. I think there is a solution (or the seed of one) to this problem. Mines are special stations that are founded from a claimed asteroid. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. I have 4 chainguns and they keep getting that immune message. 4 slots, 5 block penetration, hull damage bonus somewhere from 1. can't point defence at that range. This file is normally found in the folders /galaxies/avorion_galaxy. 4. Being exceptionally. I've read somewhere that there is a shortcut in exodus so I guess that's it? But how do i use them. 3 to 2. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. For recharging batteries, you also need excess energy generation. If you want to know more. 4. I am currently writing an update of my Custom Turret Builder mod. Bonus hull weapons are pointless if you send out R-salvage fighters. So it deals 1/8th the normal amount of damage if the shields are up. I'd love buttons for changing a particular turret's damage type at the cost of several turrets of that type. #5. You can also do this from launcher to launcher. It deals 1/8th the damage to each thing it hits and shields negate the hull penetration (which they should seeing as how they are not hull). The further into the game you go, and the more assets you have in motion, the more resources are needed. 0 and the shield damage multiplier is 1. They are attached to ships and stations and have a number of weapons attached to them. I am currently writing an update of my Custom Turret Builder mod. IGFs spread the damage a part takes over other components of the ship, up to 10x of the part's health. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. 0. ago. Torpedoes are classified by two different attributes: the warhead and the body. The best way of finding those is with the mining subsystem. These damage mechanics were already in the game, but now we are explicitly. Rifts get more common the closer you. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. Have available to spend on fighter stats. If you want exactness, plasmatic lightning is very effective as a shield dropper. Boxelware Team. Your difficulty level heavily determines enemy strength. Interesting. First off, armor blocks have huge health totals. All turret techs though don't boost bother. If I look at the weapon attributes, I get damage of 5. 3. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. Docked ships will protect the mothership from physical damage by getting in the way of attacks. Also consider a M2 SSD if you don't have one already. loabearwolf May 13, 2020 @ 6:55pm. 0. Only the damage values change. A good chunk on credits wouldn't be unfair for this training as fleet warfare is usually mid-late game and the players would have the credits to spend anyways, Examples: Captain: Adrian. The second has salvaging fighters with the order to Salvage, and will clean up the wreckage left behind by the combat fighters. The follow list got all ship sorted in fleet and slot groups. 1. On the Avorion Wiki website, describing gun types and bonus damage, I understood what it said to mean that some of the buffs are already applied and shown in the stats, while others "like bonous damage to hulls or shileds" are added after. Keep an eye out for Railguns with shield penetration especially. < >. Type; cookiebottest: frontend. Add a +1 down there if you agree. Star Citizen allows you to become a citizen of this simulated universe and make your own. I have a question about damage types. The third has mining fighters with the order to Mine, and launches the fighters to hunt down every ore in the sector and mine it up. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Back again with more questions. 44. This stops weapons from constantly firing, affecting your damage per second. 4, hull damage of 5. 1) to assign them to group 1. 4. Shield damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. They do 100% damage to shields and armor, including heavy armor, and integrity field damage mitigation doesn’t work against them. And it is NO. But I. 0 r22102; Patch 1. So, the repair system has some serious flaws. 0 Hotfixes - (Date: March 17th, 2020) - News:. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. Ore mines, aluminium mines, and Zinc Mines make the easiest profit. In a sense they become the new laser, but more effective at shorter range with higher power draw, which leads to my laser change suggestion above. I have a purple-tier cannon with a 0. End-game (Ogonite, Avorion) ship agility seems to average around 0. Avorion can be modded by changing existing or adding new scripts to the game. Max speed is the same (depends only on size of engines). But in that game you only have 'ammo' and 'supplies'. Well, yes, galaxy. 2) keep looking for better Turret factories. 44. It all groups blocks for purposes of calculating overall damage resistance and augmentations. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Jack_Miron. Beta Branch Patch 0. So you may need to look at clearing your cache, verifying you have enough RAM, and the ram is fast enough. If Avorion was a turn based strategy game, like Space Empires V, then I would be okay with needing to reload/resupply ships. 16. Let's say I generate a Laser turret with damage of 5. I thing best weapon for me is Rocket Launcher-seeker. Ammo Type Fire Rate Type Mag Size Body Damage Headshot Damage Availability; Kraber . 4. They can also be created by destroying only parts of a ship. And "blockPenetration" unit is in blocks, not in distance. 4, hull damage of 5. 4 and shield damage of 5. Initially it was cutting specific damage types by 95%, later on it was total immunity. 0. Armor is stronger then Hull, when comes to HP, in return it is heavier. ) Repeat step 3 for armour edges and armour corners. 7th Tier Resource. NPCs can have hardeners. They're easy to spot on the sector map - they blink. In the past, i've been able to repair friendly ships though. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. Can be summoned by using the Hyperspace Interrupter. Blocks are what all structures in Avorion are built from. Well taking damage can and will knock off individual parts, hard. Especially if its Avorion fighters. It has all the usual space sim stuff: You can mine asteroids. But I. 4 and shield damage of 5. Fragment deals increased damage to Torpedoes and Fighters ; Lightning deals zero damage to Stone ; Some weapons have those fixed, ie. I also see that the hull damage multiplier is 1. 4. Get a captain, automate quickly. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. I have a question about damage types. Dakota Jul 3, 2020 @ 5:44am. The battle cruiser is the main purpose of inflicting heavy damage to enemy structures at medium range, it is also capable of carrying a shock swarm of drones. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. So, against target with 1M shield and 1M hull time to kill would be higher than 190s + 16s = 206 seconds. With approximately 3 million hull and no shield, the fight is a considerable slog. 31 - Damage Type Rework & Enemy Variations Date: January 22nd, 2020 Beta Branch Note: These changes are currently available on the beta branch. and so on. "Non functional blocks" (hull, armor, cargo) The mass/HP comparisons are covered in the wiki, and are generally uniform across respective block tiers and types. 4. 0 and the shield damage multiplier is 1. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. If I look at the weapon attributes, I get damage of 5. For boosts and hyperdrive recharge, you will need excess energy generation capacity, or the more situational batteries. 0. Total immunity is quite another. I use plasma lighting and anti matter rail gun combo. It's about 30M per factory, and you're looking for insane damage turrets - ones that hit 50-60K per slot. Enkundae • 2 yr. Stats Hull damage: warhead type × rarity (+25% additively for each tier above common) × sector the torpedo is found in. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. can't point defence at that range. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. Check processors - not just specs but how they're registering and how much heat. You then right click on things to issue a single contextual command: "salvage this wreck," "mine this asteroid," "dock with this station," "attack this enemy," and so on; these correspond to the command icons on the left side of the bottom of strategy mode. 0 and the shield damage multiplier is 1. Xmin-Xmax possible damage range. So burning 3 turrets is a 60% chance, and 5 is a 100% chance. Without gunners, your machine guns won’t work, without mechanics your ship will slowly take damage, because there’s nobody there to put coal in the engine or whatever. 0 and the shield damage multiplier is 1. The follow list got all ship sorted in fleet and slot groups. Ahem. This is how you get access to the beta bra. So: guns with projectile - bolter, railgun etc - damage do shields 20% and overpass shields and 80% damage to hull if no shields 100% to hull. Wreckages can be created by the. . 12 items. Good shields and a good scanner means you can trawl about looking for one with data. 0, since fighter range is limited to 3. Efficiency is an important stat, as is damage. The armor has mainly been replaced with a solid metal texturing as ik some of. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Mid to Late-game ships (Trinium, Xanion) seem to average around 1 to 1. 947 MB. 0 and the shield damage multiplier is 1. A random efficiency based on which laser dealt the damage last. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. On 8/9/2017 at 10:23 AM, DoorsMonster said: Repair turrets are useless. Same goes for weapon type - Different types of weapon may suit different combat and play styles. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. 4 Trinium 3. One of them works as I would expect. By: KnifeHeart. 4. Lasers fitting into this category can be tricky to get. Avorion 14. The [V. The [V. 4 and shield damage of 5. Resistance Ships Yes, Immune No. You take no damage while protected from distortion. Damage type physical / antimatter / plasma / electricity. Fixed that one and also launchers warhead stuff was getting wonky if it had a damage buff fixed that too and a bit more balancing on tesla and laser so those are not 7k dps at max anymore or minus at lowest. ". Along with that, the level you are at probably has most pirate gens with resistances against electric damage so maybe try to mix up your damage output types. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. 4 and shield damage of 5. As can be seen, the lower the random number, the easier it is to hit - because the hit chance will always be above a low random number. Very bad accuracy. . 2 items. The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute. After 2 years from Alpha 1. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. turretgenerator. 8, changes include a rework of galaxy generation, weapons, combat, progression, spawn system. No need to drag and drop to arm them. Turret placement: 2x Credits: 1. Cheap and you can build them without a shipyard. Use a trading subsystem to find one of these products that are. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. Turrets are used for combat or mining. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. © Valve Corporation. Rifts are a type of sector that you cannot enter unless you have the Into The Rift DLC, but instead can only be passed through into a normal sector on the other side using Gates or travelled around. Commencing attack. With pulse guns and 90%ish pass through, sometimes enemies died before shields were fully down. I've found a 2x2x0. You can see where the field affects when you add/remove blocks in build mode. What is the base damage multiplier for damage types being 'super effective' against shields/hull? For example if I use antimatter damage against a ship's hull, is it just double damage or something else. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. But I. The key things to look for in my opinion is the bonus traits, Merchants try and get the ones that reduce the time is takes to do missions, aswell as market expert to maximise profit. Enemy shield damage resistance will not exceed 70% while this mod is active. Larger turrets are generated by higher tech values. You can get some that disable shield. Bolters: Antimatter, Plasma Cannons: Plasma (duh). dohbob • 5 hr. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. 8 so far. Damage Type. I am currently writing an update of my Custom Turret Builder mod. Depends on the weapon type I think anything close to 1000 dps per slot is good. 5 Xanion 3. They will make turrets better in damage, dps, range and others stats. 0, since fighter range is limited to 3. Avorion - Avorium - Unobtainum - Legendary. Either too far away or literally nothing. The Holy Grail turret is a high damage 1-slot pulse cannon with bonus hull damage and a high shield penetration chance. Avorion Admin commands. Jack_Miron. If I remember correctly all engines provide the same thrust but have different hp and mass. Build mode frustration. good info. For Illegal goods, there are only three: Morn Drugs, Acron Drugs, and Slaves. I also see that the hull damage multiplier is 1. 4. Combats pretty basic, the only real issue are enemies resistant to your damage type. Then stack combat fighters with a good balance of plasma, lightning, and R-salvage for lulz. at first i thought blue is awesome. and then basically chase them down using coaxial weapons on the front. I am currently writing an update of my Custom Turret Builder mod. 4. Go to avorion r/avorion •. Avorion > General Discussions > Topic Details. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. Let's say I generate a Laser turret with damage of 5. . Why are some ships immune to a damage type, and then more appear as you destroy them. -The damage output on the laser. I thing best weapon for me is Rocket Launcher-seeker. I personally dont build my own ships I download from the workshop, thank you all builders who post and let us use your blueprints. 4 and shield damage of 5. 4 and shield damage of 5. 0. Posted . You can get some that penetrate shield. maybe i´m very bad at aiming (also very bad for AI) XD. 4, hull damage of 5. 4 and shield damage of 5. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. These aren't bugs, just quality of life suggestions. At close range is Laser very good to. The highest efficiency (84. . Let's say I generate a Laser turret with damage of 5. There are ways to reduce it like you said, for instance turning collision damage down or off in the game settings or making parts of your ship out of stone. Penalty: Rate of Fire decreased by 10%. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. 1. Launcher turrets can also have "seeking" which causes the rockets to follow an enemy. 3. Star Citizen. 4 and shield damage of 5. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. The server software is used to host multiplayer games. (Note, detailed information on the scouting command can be found in the game LUA files at. Each individual hull/armor piece can be destroyed, while the entire shield needs to be depleted before your ship starts taking damage, and shield damage is free to repair. Sometimes they have a parameter “Ionized projectiles”, thanks to which they, with a certain chance, can hit targets under the shield. #footer_privacy_policy | #footer. 1> Tonnage restrictions. Desc: Provides set of server-side commands for use of administrators and players. 4. You will find NPC traders and stations like factories that buy, produce and sell goods. 3. Carbon extractors are a low tech factory. Recent Reviews:Freelancer may have lead the way in the space sim genre but we have 15 games just like it that are worth a play. The selected blocks function is meant to be used with the replacement function. Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. net: Pending: Persistent: HTML: rp. 0 and the shield damage multiplier is 1. 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. ago. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. 30 r19012 e6e24eaa0998. In addition to the methods listed here, a random. progressively smaller sizes of ships. I also see that the hull damage multiplier is 1. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. English: The Corvette Tellus is a tradiotnal starter ship. Allow a torpedo *type* to be set to the weapons module EG, I choose to use Anti-Matter, Tandem, Kinetic Torpedoes, they are thus Weapons 3, 4, 5. But I. But I. But I. The chart typically includes a legend that describes the various types of hazardous materials and the criteria used to classify them. X22 missile turret and 16 railguns, sure the missile doesnt have much dps, but it shoots faster than a chaingun and they are seeking missiles. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. 1 - Enemy Variations, Damage Types & Hyperspace - Steam News. After its shield is down, it will begin to summon larger. < > Showing 1-15 of 47 comments. The build mode is driving me crazy with the controls and how its working.